Hail of Arrows

Hail of Arrows
Level4th Level Casting Time1 action Range50m
AoECylinder (12m radius, 6m high) DurationInstantaneous
SchoolSpace ComponentsV, S, M (a piece of ammunition)
ClassesKnight, Ranger

You fire a piece of ammunition from a ranged weapon into the air and choose a point within range. Hundreds of ethereal duplicates of the ammunition fall in a volley from above and then disappear.

All creatures within range must make a

Basic
Dexterity saving throw, taking 7d8 damage.

The damage type is the same as that of the ammunition or weapon.

At Higher Levels: Increase the damage by 1d8 for each spell level increase.